AI Insights · Timothy · October 2022
Top 5 Motorcycle Games on Android in the US Q3 2022
Discover the performance of the top 5 motorcycle games on Android in the United States during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the motorcycle gaming category on Android in the United States saw notable performances from the top 5 applications. Here, we break down the trends in weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
Deliver It 3D by VOODOO had a dynamic quarter. Weekly downloads fluctuated, peaking at around 36.7K in the week of August 8 and dipping to approximately 8.7K by the end of September. The app's weekly revenue also varied, with a high of about $157 in mid-August. Active users started at around 70.8K in late June, decreasing to roughly 30.1K by the last week of September.
Motorcycle Real Simulator from Cerebellium Apps showed a steady decline in weekly downloads, starting at about 20.3K in late June and ending at around 3.5K by the end of September. Revenue saw minor fluctuations, with a peak of $119 in mid-July. Active users followed a similar downward trend, starting at around 20.4K and decreasing to approximately 7.1K by the end of the quarter.
Bike Race:Motorcycle Games by Wildlife Studios maintained relatively stable weekly revenue, averaging around $1.4K throughout the quarter. Downloads saw a notable increase in September, peaking at approximately 14.9K in the first week. Active users remained strong, starting at around 152.7K in late June and ending at about 137.3K by the end of September.
Light Bike Flying Stunts from Quiet Games experienced a spike in revenue in mid-September, reaching around $1.8K. Downloads were highest in late July, peaking at about 8.5K, and tapered off to around 4.8K by the end of September. Active users also saw a peak in early August at approximately 5.7K, before declining to around 3.7K by the end of the quarter.
Real Bike Racing by Italic Games had a relatively stable quarter in terms of active users, starting at about 117.7K in late June and decreasing to approximately 61.4K by the end of September. Downloads showed a significant drop from about 12.7K in late June to around 827 by the end of the quarter. Revenue remained low throughout the period.
For more detailed insights and data, visit Sensor Tower.